logs.blobs.lol/one
Today, I wasted the entire day trying to get a Unity app to run inside a SwiftUI application with XCode's iPhone simulator.
Turns out that Unity builds currently only target x86_64 instruction sets for the iOS Simulator SDK, while the latest version of XCode only supports ARM64 simulators (since I am on an M1 Macbook) 🤦🏻♂️ ...
From Unity > Edit > Project Settings > Player > Configurations: 
Let's see if I can get out of this mess tomorrow ...