logs.blobs.lol/two
Wow. I got Unity running in my Swift app today!

This build was running on my iPhone. The XCode simulator will still be unusable though 🙁.
But really, all thanks to David Peicho's example. He also wrote a nice Swift API wrapper around this NativeCallsProtocol interface to help us send messages from our Swift app to our Unity build!
I still wasted time doing stupid things today:
- Tried downgrading to XCode 12, which does not run on my M1 Macbook lol
- Installing an older version of Unity (which did not matter)
Woohoo! We're making progress! More to come soon!
Hopefully, I will spend less time doing dumb things ...